Version 2 Notes
Visual updates
The bullet casings from the bullets now do not slide for a long time. they now have the same movement as the coins and floor guns.
Each room now has a black border so it is easier to tell where a room starts and ends.
When taking damages the screen flashes red for a slight second.
Each enemy also flashes red when it takes damage.
You now have a health bar.
The walls for each room event are now visible so you can see when you can leave a room or not.
Small gameplay updates
The pickup radius for the coins has been increased.
The smg is now less accurate but shoots faster.
The shotguns bullets now only travel a short distance before disappearing.
The goblins will not bunch up as much anymore.
There is not longer a chest in the spawn room ;-;.
Goblins now have 1 less health
Bug fixes
Goblin hordes no longer spawn at the start of a new run in the spawn room.
The goblin king now no longer shoots you unless you enter the boss room.
The goblins now no longer speed up at random
The goblins can no longer leave the rooms during a horde.
Big changes
The goblin king now shoots spirals of fireballs.
The goblin king now has a second wave after half of his health is depleted.
Files
Get Goblins & Gun Runnin’ v5
Goblins & Gun Runnin’ v5
The game that gets harder the shorter you make it.
Status | In development |
Author | Ewan make games |
Genre | Action, Adventure |
Tags | 8-Bit, Dungeon Crawler, Pixel Art |
More posts
- version 3 Notes41 days ago
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